Friday 17 June 2011

Fav Vids: #2 - MvC2: NEC3 Team Tournament finals


Game: Marvel vs Capcom 2
Date: December 2002
Location: University Pinball, Philadelphia
Players: Ricky Ortiz, Xecutioner, Justin Wong vs Bryheem, Josh Wong, Sanford
Source: NEC3 DVD

Have a think how long ago this was, how early it is in MvC2’s lifespan. This is back when off axis (tape!) camera positioning and scrolling black bars were the norm in match vids. When having the atmosphere and in-arcade commentary captured was unusual (although just as NSFW as you’d expect!). When successfully mashing out of hypergrav-tempest was worthy of note. Storm air combo, Lightning StormDHC into Hyper Sentinel Force etc wasn’t discovered yet. Justin Wong was only just the king of the heap but evidently very beatable, not yet the dominator of MvC2 that he became.

Clearly the top tiers of MvC2 were already well developed by this time however – Sent, Cable, Commando, Magneto, Storm, Psylocke, and Doom are the only chars to appear. Oh all right, there’s Blackheart in there too. MvC2 definitely continued evolving after this vid, but the sheer entertainment displayed here is hard to beat. Bryheem’s outbursts in particular are hilarious.

I also love the gameplay. The simplicity (but effectiveness) of Ricky Ortiz’s Storm combos. The first time I really saw Sentinel fast fly combos in a match. The aforementioned mashing out of hypergrav tempest. Sure there are mistakes and dropped combos, but take into account the age of the video. Magneto’s five fierce combo hadn’t even been discovered yet. No-one had Sentinel-only infinites. Even with the mistakes, back in the day the stuff in this video was godlike. This was one of those videos that forced me into training mode to try and emulate various plays within it.


Highlights:
00:52 Stop Beastin’
04:44 Bryheem would quite like Storm to enter the match
06:20 Hypergrav-tempest? No thanks.
07:18 Unmashable doom
12:20 Assist death (imagine it taking this long in MvC3!)
12:55 The first fast fly combo I had seen (and tried to replicate)
13:36 This Magneto combo blew my mind, took me quite a while to work out how to do it.
18:28 Sanford’s own fast fly combo. Look at the damage!!!
21:35 Stomping with Sentinel
23:30 The famous “everybody gets fucken shot”
29:00 The classic “Don’t fall for his gimmicks!”

Wednesday 15 June 2011

David Sirlin's Yomi - online!


While I may have poked some fun at noted fashion game designer David Sirlin in the last post, I actually have immense respect for the man. While I don’t think I can follow the “playing to win” attitude (I’ll write more about this in a later article), his book of that title is an extremely interesting read for any competitive gamer, and will probably teach you something about yourself. I’ve been following his game design and projects ever since I read it.
One such project is Yomi, a card game which somewhat mimics the choices made during a fighting game match. It was in beta for many years, some versions of which I tested out. It went in to final production late last year, and while I was extremely interested in purchasing it, two main things stopped me: insane shipping rates, and lack of people to play it against.

Well, turns out there’s something which avoids both those problems: a free dev version on the internet that you can play. I had a brief go at it last night, and while some of the rules have changed since last I played, it was just as good as I remember it. I reckon it’s worth checking out. Try it here

There’s also an interesting post David Sirlin made about some statistics from several thousand games that were played: Yomi online rankings

I reckon people should check it out, it’s good fun.

Wednesday 8 June 2011

In The News - E3


We sent our roving news reporter along to report from E3, but he was way too lazy and decided to wait until after the event and just report on the reports fromOTHER news reporters instead. He saved us a lot of money. So here’s what he came up with.

E3 news from the field

E3 saw the announcement of several new hardware platforms which are certain to revolutionise gaming once again. Microsoft however decided their Kinect motion camera system had revolutionised quite enough already and plan to just keep on making games for that.

Nintendo Wiiuu

Nintendo have noticed that gamers are increasingly becoming large Americans and so recognised they needed to create a controller suited to them. The Wiiuu places a 6.8” touchscreen between each of your enormous hands and allows you to play games while you’re playing other games without your opponent knowing.

We tracked down noted game designer Savid Dirlin to ask for his thoughts on the possiblities of the system:
“I am extremely excited for the Wiiuu and the multiple levels of side-by-side Yomi it allows. I’m currently toying around with multi-dimensional fighting games where you simultaneously play 2 or more matches in parallel on your controller, out of sight of your opponent. Then you can collapse the game down into one and probabilistically Yomi the shit out of your opponent. They won’t even know what hit them! The Wiiuu will also be perfect for my new range of computerised card game systems”.

As you can see, there’s a lot to look foward to on the new Nintendo Wiiuu system. You can also pretend that you’re making ambulance noises while saying the name.

Sony Play Station Veto

Sony have been in the limelight recently for their cunning 6-week long advertising run where they faked a security breach with millions of PSNsubscribers’ credit card details escaping into the evil clutches of computer users, with Sony righteously taking down their services and telling everyone ‘Sorry’ in a way that makes them want to buy the new hand held console, the Sony Play Station Veto. The Veto features more cores than an average orchard, several cameras capable of covertly uploading pictures of you to the internet no matter where you put it, and touch screens on both the front AND back.

We asked Savid Dirlin his thoughts on the Veto as well.
“The Sony Veto is the perfect system for an amazingly Yomi-licious fighting game. I’ve just patented a game design which utilises the opposing dual touch screens – you use the back touchscreen to input commands which are what the opponent sees on his screen. This is however a cunning ruse, because simultaneously you use the front controls to input your REAL commands which are what your character actually performs. The display on the back of YOUR controller shows what you are really performing, so the opponent has to make the decision to either look at the back of your controller which reflects reality, or his own, which does not. It’s like a double blind guessing game where you have the option of seeing what’s going on!”
The Veto also is the first handheld to include the most desired feature amongst fighting gamers in the past decade: dual analog sticks.

edit: Upon further investigation, the PS Veto has only ONE touchscreen, the touchpad on the back in fact does not display anything. We’re frankly surprised Savid Dirlin made such an error, but are sad (as you surely are) that his patent will likely fall through and his vision is not going to come to fruition. The reporter has been forced to only post on GPforums until he repents and promises to check his facts more solidly next time.

E3 also had a few fighting game announcements.

Street Fighter 33 1/3: Online Strike

The next entry in the Street Fighter saga, based on the name it’s either a parody or Capcom have finally decided to count all the Supers and Hypers and Turbos as separate numbered releases. But if it is a joke, Capcom seemed pretty serious about it. SF33OS has some kind of new online code called PPGO which I believe stands for Potentially Pretty Good Online, and if that’s the case there are going to be some happy fighting gamers because so far online play in other games has been a mess. You can put your replays in a tube too, which is something everyone’s been waiting for. It also has Chun Li on the virtual box art. It’s out soonish.

Street Fighter xx Tekken

Street Fighter and Tekken embrace in an awkward hug in this upcoming game for every platform you have. Current gameplay videos show a bizarre mixture of Tekken characters envisaged by developers who know nothing about Tekken, and Street Fighter characters as seen by developers who can’t get a Street Fighter game right. A camera that couldn’t be harder to watch if it was mounted using only a rubber band, irritatingly long combos and low damage combine to make a game that is sure to keep you clawing the controller until time is up, time and time again.

BlazBlue Continual Shift 2: PlusPlus

Didn’t this just come out for the Play Station Portable?

Super Street Fighter 4: Anniversary Edition

This brand new entry in the Super Street Fighter 4 series comes on the 6th month anniversary of the previous arcade release, and contains several new features like intentional unbalancing and the disappearance of all the characters that aren’t from Hong Kong. The claim is that Capcom are hearkening back to the days when games were simpler and that choosing characters and stages is too hard these days. This reporter thinks that Capcom’s notorious racial stereotyping has just gone too far. Luckily it’s being released on the PC, so some guy on the internet is sure to make a better version of the game anyway.

King of Fighters XIII

SNK attempted to tell the audience that this game will finally be released in October but the crowd shushed them to talk about things people actually are interested in. I think I saw a tear roll down the SNK representative’s cheek. He was not wearing shoes.

So that concludes NZism’s initial coverage from E3. As you can see, there’s a lot to look out for in the near future! What do you guys think of the various announcements? Excited for the Veto? Can’t wait to play Street Fighter Hugs Tekken? Leave your comments below!

Tuesday 7 June 2011

Top 10 MvC3 characters


The top 10 Marvel vs Capcom 3 chars… THAT I HATE!

1) Wesker
Huge health, huge damage, stupidly long combos. Ridiculous crossup that hits everywhere. Ridiculous range. Pathetic sounding pop gun. The only redeeming feature is his constant cursing when being hit.

2) Tron
Huge health, stupidly long combos, that silly jumping C soundbite that you hear constantly.

3) Wolverine
Floor bounce everywhere, insane dive kick, super makes everything safe, and most of all, he’s a jerk!

4) Dog
The sound of a person mashing C!

5) Doom
“Foot Dive!” “Hard Kick!” “Walk forward!”

6) Taskmaster
Can’t even come up with his own moves! Has to carry a sword and shield because he can’t even fight unarmed!

7) Deadpool
Gun supers go on too damn long!

8) Dante
Gun supers go on too damn long!

9) Spider-man
Got his uncle killed through being a self absorbed ass!

10) Ryu
Just plain sucks! Drop him already, Darren!


Hopefully this will guide you into making a far less hateable team!

Monday 6 June 2011

Best of NZism: IRC Quotes thread


Coming as no surprise to anyone, here’s the second entry in the Best of NZism series.
While Wombo Combo may have been the most eagerly requested, IRC Quotes has been voted “Better” and “More funny” than Wombo Combo by all people who know a good thread when they see one. It also contains more fast food references, which as we all know is the true measure of success for any NZism discussion.

IRC Quotes Thread


And yes, the IRC channel is still around, EFnet #NZism
Funny stuff still happens there, and even some fighting game discussion. Feel free to join us. There are several web chat clients such as EFnet chat or Webchat

Wednesday 1 June 2011

On Pricing Structure


In a competitive community, there are a couple of issues you can focus on: being inclusive and encouraging the less skilled players to have a go, or being exclusive and just trying to benefit the people already competitive.
To that end, let’s think about event pricing.

There are generally two fees that a player pays when attending an event: Entry fee and game fee. Game fee you pay to compete in a game, with the money from each competitor going into a total prize pot which is redistributed to some small portion of the best players. Entry fee allows you to compete in the first place.
Obviously there’s not a lot of tweaking that needs to be done for game fee. Price each game low, and you encourage entry into more games by more people, of a wider skill level. Encourage enough people and you get a large prize pot, at the expense of the time required to run the tournament bracket itself (which of course can be mitigated in several ways with a little planning and effort). Some matchups will be very lopsided, but players of lower skill levels will gain experience and not be too worried by the loss due to not having thrown much money into it. You might even pick up some new players who just entered on a whim.

Alternatively, price each game high, and people will only enter games they think they have a decent chance at. Lower skill level players will not enter many (or even any) games because the stakes are too high. They will not gain the experience of being forced to play under tournament pressure, or of facing stronger opponents. Why price the games high then? Perhaps you want fewer entrants because you can’t afford the time to play out larger brackets, and so only want people that are serious. Maybe you want a big prize pot and think enough people will still enter to achieve your target. Maybe you only want ‘good’ matches. Maybe you want the entrants to play their hardest because there’s more on the line. Maybe you simply don’t want weak people. Are any of these reasons good enough to lessen the number of people entering each game, and discourage less skilled players?
Also, if an event is running relatively niche games that fewer people play in the first place, and charging the same rate as everything else, don’t expect that game to have a good turnout. Sure, you’ll get the dedicated fans playing, but not dabblers or people only interested in picking it up.

Note that the game fee does not (or at least SHOULD not) have bearing on any other values than the prize pot for that game. If there’s a minimum prize pool, either it’s being sponsored (which you’ll likely know about!) or the money is being siphoned from some other source, which you’ll probably be unaware of. Maybe it’s from excess entry fees. Or from some other game’s prize pot. You don’t really know. Hopefully you trust your tournament organisers.

On to entry fees. What is your entry fee supposed to go towards?

This is effectively your ‘entertainment cost’. If you go to a movie, you spend $16 or so for the 2 hours of the film as an entertainment cost. Obviously this money goes to the theatre for rent, staff wages, electricity usage, maintenance, and further back, to the distributors, publishers, studio and creators of the movie itself, to itemise even a small list. That’s quite a distribution split of your $16, and sometimes you think it’s a waste, sometimes a fantastic use of that money.

So let’s say you pay $10 to the venue fee of a small tournament. Your ‘entertainment cost’ covers you for the hours of the tournament, which generally are much longer than that of a movie. You get to watch the matches, interact with the people, use the venue facilities and have a good time if you so choose. Of course, a spectator pretty much get all this too, so what else? Usually you’ll be allowed to play on casual setups if time and equipment allows, and of course the ability to actually enter the tournaments of your choice. Generally, you’re showing support for the event.

The naive assumption is that this money is what goes towards venue cost. So if 50 people turn up, there’s $500 straight up from entry fees. This money pool may or may not cover the venue cost outright, depending on swankiness of venue, whether they charge for various extras like electricity or tables, etc. Maybe if the venue only cost $300 then the organisers would put the extra back into the pot. Maybe it will be put aside to offset some later event’s venue fee, so the entry fees can be reduced. Maybe they wouldn’t, it’s entirely up to them.
Let’s assume this event is one of a string of events, and that there is some money put aside from previous events. Let’s also assume the entry fee for the next event is decreased because some of that money is used to lessen the blow from the venue hire. What would you think the outcome of this to be? Perhaps you’ll get a few more people coming along because it’s easier financially to justify. Maybe more people of a lower skill level, or even new people, who have no hope of winning any prizes but are still interested in giving it a go at the right price. People coming along for casuals, or just to check things out. Now instead consider the effects if the entry cost were the same, or even GREATER than previous events. What kind of message is being sent in each of these scenarios? How do the greater effects of these decisions affect how hard it is for a new player interested in starting, but not very sure of themselves?

There are of course alternative ways of benefitting the event itself with the same money. You could for instance put the money back in as prizes, while leaving the entry fees at the original level. What kind of people is this more appealing to, compared with the approach of lowering the entry costs? Who will it benefit more? And how large a percentage of the players that attend? Again, what kind of message does this scenario send?
Clearly, there’s a sliding scale with the sweet spot somewhere between fees-so-cheap-you-lose-money and fees-so-high-you-have-money-to-burn, between attractive to new players, or competitive elitism. It’s really a philosophical standpoint: Would you rather foster a community with a large number of players with a wider skill set, or are you happy with fewer players who are considered ‘more competitive’? How much are you able to push the scale until numbers drop off, and how far are you willing to try?

Obviously there are compromises, usually based on time and money. But in general it comes down to the organisers’ time, and YOUR money. I suggest you make your opinions heard if you’d prefer some changes – if you’d really like to enter several games at some event but the game fee is putting you off, TELL the organisers. Then next time maybe there’ll be changes and you can play more of the games you want. Or if you’re put off coming to the event at ALL because of the cost, SAY THAT! It’s not a big effort, and could actually have pretty big changes as a result.

Discouraging lesser skilled players from even a major event with high pricing structure or any other method is like not allowing Equatorial Guinea to have an entrant in the Olympic Games; sure you’ll still get the Michael Phelpses of the world at your event, but you deny an Eric The Eel the experience of a lifetime, the inclusive community, and what I would argue is the TRUE essence of competition.